History of Video Mapping


Video mapping, also known as projection mapping or spatial augmented reality, is a technique that involves projecting video and animation onto three-dimensional objects or surfaces to create the illusion of movement and depth. While the technique has become increasingly popular in recent years, its roots can be traced back to the early days of cinema.

In the early 20th century, filmmakers began experimenting with using projections to create illusions and special effects in their films. One of the earliest examples of this was Georges Méliès’ «The Eclipse,» a 1907 film that used projected images to create the appearance of a solar eclipse.

As technology advanced, projection techniques continued to be used in film and theatre, and in the 1960s and 1970s, artists and musicians began experimenting with projections in live performances. This led to the development of techniques such as liquid light shows, where projections were used to create psychedelic visuals and effects.

In the 1990s, video mapping began to emerge as a distinct art form, with artists using digital projectors and computer software to create complex and dynamic projections onto buildings, sculptures, and other objects. The technique quickly gained popularity in the art world and at music festivals, where it was used to create immersive and interactive installations and performances.

Today, video mapping has become a mainstream technology, used in a wide range of applications including advertising, events, and entertainment. Its popularity has led to the development of specialized software and hardware, and the technique continues to evolve and push the boundaries of what is possible with projection technol